Wednesday, 26 December 2007

New Land

World Wide Architecture present its new Land.

I rent the land in ISLE DE PALMA sim.

Hope to see you soon there

Emanuele Hax

Friday, 14 December 2007

Come si progetta / how we can plannig?

Benvenuti
Ci sono delle cose da dire prima di iniziare a parlare nello specifico dell'architettura in Second Life.innanzitutto bisogna saper distinguere l'architettura dall'ignoranza progettuale.
Questo viene evidenziato dal fatto che nell'architettura riusciamo a distinguere degli elementi caratterizzanti che ci portano a capire che un elemento ha un proprio significato, una struttura ha un proprio senso logico e il costruito si adatta con l'ambiente in un particolar modo.In second Life ci sono molti edifici che sono stati fatti per l'uso esclusivo del risparmio materiale e temporale che sono privi di un significato estetico e funzionale.

Come nella RL un'architettura deve mantenere dei determinati connotati:
deve essere Firmitas, Venustas, Utilitas.

-Deve essere Utilitas, cioè utilità, e cioè uno studio dei contenuti sociali, delle ragioni istituzionali.
-Deve essere Firmitas, solidità, e cioè una struttura pensata in termini costruttivi tecnologici.
-Deve essere Venustas, venustà, e cioè deve contenere in se la cultura architettonica in modo che utilità e struttura si annullino per creare ciò che si dice architettura, cioè la risultante estetica.
Queste 3 caratteristiche devono sempre essere presenti, integrate fra loro a formare un unico dialogo!

Come si progetta in Second Life?
si potrebbe suddividere il percorso di progettazione in 4 fasi:
1-programmazione
2-Progettazione
3-Attuazione
4-Gestione

FASE1
La programmazione è la parte in cui vengono messe a punto le idee di base, dove noi riusciamo a concepire lo spazio secondo la nostra idea di opera architettonica. Sostanzialmente dobbiamo renderci conto del luogo, della forma e del contesto in cui operiamo.

FASE 2
La progettazione; in questa fase viene studiato, pensato e costruito il design della nostra opera, sia l'interno che l'esterno, con particolare attenzione alle texture, alle ombre che avremo, all'orientamento con il sole (cosa poco considerata in Second Life).

FASE 3
L'attuazione è la fase in cui noi iniziamo nella pratica il nostro progetto. momento in cui mettiamo in opera le nostre conoscenze.Qui l'attenzione va prestata a non commettere errori di building nell'assemblaggio, seppur carente di snap e punti di riferimento. Non dimentichiamoci che un uomo, in Second Life, deve essere pensato per l'altezza propria (normalmente maggiorata rispetto alla RL), l'altezza della nostra visuale che è più alta del nostro personaggio di circa 1 metro, della percezione della profondità frontale che non varia in modo consistente rispetto alla RL, della percezione della profondità ai lati che varia e deve essere calcolata rispetto alle necessità di SL (maggiorare i rapporti del 20% circa).

FASE 4
Gestione. In questa fase un buon architetto deve saper essere un bravo gestore della propria opera: saperla esibire, cogliere le sue qualità per poterla vendere o esporre.Inoltre deve garantire un'utilizzo nel tempo sia in modo attivo che passivo (per attivo si intende che il progettista si prende l'onere di adattare, nei particolari, l'edificio alle esigenze di ogni singolo committente).
Queste le 4 fasi che una architettura in Second Life deve seguire.

-------------------ENGLISH VERSION-----------------------


There are some things to say before beginning to speak in the specific one about the architecture in Second Life. in the first place must know to distinguish the architecture from the ignorance. This comes evidenced from the fact that in the architecture we succeed to distinguish of the characterizing elements that they carry to understand to us that an element has just meant, a structure has just a logical sense and the constructed one adapted with the atmosphere in particolar a way. In second Life there are many buildings that are made for the exclusive use of the material saving and temporal that they are lacking in aesthetic meaning and works them.
As in the RL an architecture must maintain of determines to you connotes to you: it must be Firmitas, Venustas, Utilitas (Vitruvio). It must be Utilitas, that is usefullness, and that is one study of the social contents, the institutional reasons. It must be Firmitas, solidity, and that is one structure thought in technological constructive terms.It must be Venustas,, and that is it must contain in if the architectonic culture so that usefullnesses and structure are cancelled in order to that is create that that says architecture, aesthetic turning out. These 3 characteristics must always be present, integrated between they to form one only dialogue!
How it is planned in Second Life? the distance of planning in 4 could be subdivided is made: 1-programming 2-Planning 3-Building 4-Management
PHASE 1 The programming is the part in which they come put to point the base ideas, where we succeeds to conceive the space second our idea of architectonic work. Substantially we must become account of the place, the shape and the context in which we operate.
PHASE 2 the planning; in this phase it comes studied, thought and constructed the design of our work, is the inside that the outside, with particular attention to the texture, the shadows that we will have, to the guideline with the sun (little considered what in Second Life).
PHASE 3 the performance is the phase in which we begin in practical the our plan moment in which we put in work our acquaintances. Here the attention goes lend not to commit errors of building in the assemblage. We do not forget that a man, in Second Life, must be thought for the own height (normally increased regarding the RL), the height of our visual one that is higher of our personage of approximately 1 meter, of the perception of the frontal depth that not varied in way consisting regarding the RL, of the perception of the depth to the sides that varies and must be calculated regarding the SL necessities (to maggiorare the relationships of 20% approximately).
PHASE 4 Management. In this phase a good architect must know to be a good manager of the own work: to know to exhibit it, to show its qualities for being able to sell it or to expose. Moreover he must guarantee I use in the time is in active way that passive (for assets agrees that the planner takes the burden to adapt, in the particular, the building to the requirements of every single committente).

Thursday, 13 December 2007

House VIII Decostructivism




Let's talk about a different kind of architecture: the Decostructivisme in Second Life
What happen when we destroy the Human Hero, the invincibility of uman mind?

We thing everything is ok and we thing that nobody (out of humans) can destroy us.

Decostructivism, in this kind of architecture, want to destroy this ideal using a normal square. a perfect square destroy by 3 axis: X, Y, Z!

This House is FOR SALE at 3500 Linden Dollars.Please contact Emanuele Hax


- -
Emanuele Hax / Filippo Zordan

Tuesday, 11 December 2007

Sustainability with WWA




Relationship between Second Life and other games.
What happen in second life different to the other virtual world?
Happen that we have a direct communication with the real world between a online system; in the other games we have only to communicate with a computer, nomore.




Why i say this?
this is a big think that bring us to say that we can sensibilize this virtual world with something important things like love, friendship...etc...

This blog will talk about sustainable architecture.
Sustainability is one of the most important thing that we need in these years because the global world is going to destroy his nature and the only way to improve it is work together to make a better system to live.









solar panel

That's one thing that may bring us to think to ourself.

We did it and we decide to create a community: World Wide Architecture

It's a global group for people interested (directly or undirectly) to the sustainability!

We're organizing meeting and, in a few weeks, we'll make it.




Take care :-)

Saturday, 8 December 2007

Documentario su Rai3 - Second Life

Il 19 dicembre su Rai3 - intorno alle 23.30 - andrà in onda un documentario dedicato a Second Life diretto da Stefano Marucci.

Nikon Island










Let's talk about Second Life, and exately about Nikon Island.

I think this is the ideal island and it can rapresente a model for the other island in Second Life.
In this particular SIM you can find a 20 % of building and 80% of nature!
Yes, you read, Nature. This is strange in Second Life.






Nature is the most important way for life and, like in real life, we forgot this element too fast.




Here we can find this paradise with wonderful mountains a a cool sea.
Like every good project, this island follow some important axis for the building. the most important is the "sun way" (sunset and sunrise at east and west) and the dialog with the entire island. there are not "walls" between building and nature in this island.
and what can create a dialog? A bridge, yeah!
Nice place to relax and enjoy.
I built it with NoReal for Nikon 1 month ago.
- -
Emanuele Hax / Filippo Zordan

Friday, 7 December 2007

Star Life Stadium













Today i wanna talk about a kind of architecture wich i'm building for the football in Second Life.

The "training stadium" of the italian national team.
This particular stadium has been built only for training and for some friendly matches against other countries.
In orizontal plane he follow only one axis where we can find 3 different ambient: Field, Fan zone and Offices.
In vertical plane i just follow one thinking of view. The cinema sensation and the island requisement. In this case i build a double S for the main wall wich contain the offices and he need to "close" the stadium inside a own zone.
There (under here) are the office zone with a bar and some pictures of our matches and meetings.



I wa forgottin the most importan zone for players: the dressing room. These zones are included inside a part of structure of the stadium and we can see it at the exstremely point of the orizontal view. There are 3 structure behind the doors where we can find these 2 nice dressing room.
Hope you like it.
- -
Emanuele Hax / Filippo Zordan

The Bio Architecture

Bio-Architecture

studies the natural principles of animal and human constructions from several different perspectives, and presents a great part of the knowledge that gives origin and shape to built form. Organic architecture offers a design approach arising from natural principles, bringing us back to local history, tradition, and cultural roots to give us built forms which are in harmony with nature. It also shows how architects can take advantage of the resources that contemporary technology has placed within our grasp.

How can a Skyscraper be sustainable???
How can a public square be a concrete square without a three???

and whatelse...

How can we resolve nature problem in our city?
How can we use natural system to improve our life???

is there a way? it think of yes and the sustainable architecture can be a good way.

All we need to collaborate with nature to resolve all these problems.

Some example you can find in project of Renzo Piano, Tadao Ando...etc...famous architect who use the nature to be a part of us, of architecture.

Let's learn to be more simple and "sustainable"

Thursday, 6 December 2007

World Wide Architecture


Hello everyone, this is my first post here.
For now i just only write about me and my Life.

I'm Filippo Zordan and i'm a student at University of Politecnico in Milan: Student of Architecture.
In my life i spend time working in Second Life like Architect and Trainer of the Italy national team and member of World Committee of Football.
Sometimes i write for a italian journal: BLOGstudents mag: it's a magazine for student of High School in Italy.

In the next post i will write about architecture in Real Life and in Second Life.

See you soon.
-------------
Ciao a tutti, questo è il mio primo posto in questa community.
come primo post parlerò un po' di me e di quello che faccio nella mia vita.
Sono Filippo Zordan e sono uno studente iscritto al Politecnico di Milano nella facoltà di architettura.
Nella mia vita uso il mio tempo lavorando in Second Life come Architetto e come allenatore della squadra nazionale di calcio; inoltre sono un membro del comitato mondiale del calcio in Second Life.
Delle volte scrivo per un giornale italiano: BLOGstudents mag. è una rivista rivolta agli studenti delle scuole superiori
Nei prossimi post parlerò dell'architettura nella vita reale e in quella virtuale.
A presto